
class CPanel3 expands Panel;

#exec MESH IMPORT MESH=portal ANIVFILE=MODELS\portal_a.3d DATAFILE=MODELS\portal_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=portal X=-130 Y=0 Z=0

#exec MESH SEQUENCE MESH=portal SEQ=All    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=portal SEQ=portal STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW   MESHMAP=portal MESH=portal
#exec MESHMAP SCALE MESHMAP=portal X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=placeholder03 FILE=Textures/placeholder03.BMP GROUP=Skins

defaultproperties
{
   Physics=PHYS_Rotating
   Mesh=LodMesh'Portal'
   Texture=Texture'placeholder03'
   DrawScale=0.40
   bFixedRotationDir=False
   RotationRate=(Pitch=0,Yaw=0,Roll=900000),
   DesiredRotation=(Pitch=0,Yaw=0,Roll=70000),
   LightType=LT_Steady
   LightEffect=10
   LightBrightness=255
   LightHue=153
   LightRadius=30
   AmbientGlow=187
   DrawType=DT_Sprite
   SoundRadius=30
   SoundVolume=255
   AmbientSound=Sound'hum'
   CollisionHeight=+128.0
}